Chess Merida Unicode True Type Font
Chess Merida Unicode is a truetype font that was first designed by Armando Hernandez Marroquin in February 5, 1998. This package
contains a new version of that font, with the major difference that the glyphs are now mapped to Unicode to allow portable usage in
HTML. Actually I created this version so that it can be used along with the
The font is renamed to Chess Merida Unicode in order to avoid confusion with the previous versions since the mapping Unicode is not compatible with the previous versions.
Download and installation instructions are availalable here.
It is critical to install the version provided here to view chessboards generated by the HTMLTTChess. Besides being remapped to Unicode, this version contains additional glyphs needed for the rendering of color chessboards.
Also the font must be installed on the client machine where the HTML page will be viewed. It means that in the case where the script would be used to render chessboard on pages delivered by eg. a website dedicated to the Chess game, the visitors must first install that font to view the page correctly.
History and License Information
Armando Hernandez Marroquin released the font as freeware, so obviously this new version is freeware as well. I hope you'll find this version useful. This is actually my first step in the vast world of typography, so if you have comments or suggestion, don't hesitate to contact . Of course, all credits related to the beauty of the fonts should go to Armando Hernandez Marroquin. If interested, you can find other fonts from him here.
v1.0 (February 5, 1998)
- First version of the font (by Armando Hernandez Marroquin).
- Mapping to Unicode.
v1.1 (August 12, 1998)
- Second version of the font (by Armando Hernandez Marroquin).
- Mapping to Symbol.
- Extra figurine glyphs with different vertical alignment to allow in-text movement notation.
v1.2 (August 13, 2007)
- Third version of the font (by Michaël Peeters).
- Mapping to Unicode.
- Font renamed to Chess Merida Unicode to avoid mapping compatibility problem with the previous version.
- Extra glyphs for top and right coordinates (simple / double border).
- Extra glyphs for border-less coordinates.
- Extra glyphs to allow color rendering in HTML (dark square and figure enveloppes).
- Small fix on the black knight.
- Modified keymap to increase compatibility across browsers.
- Modified font metrics (to prevent as much as possible white pixel lines between board rows).
- Redesigned coord. glyphs to use components instead for uniform rendering.
- Redesigned border glyphs for better rendering at small resolution.
- Manually hinted all coord. glyphs for better rendering and consistent weight at all resolutions.
Download the font here!
The installation procedure is similar to any other fonts. Here are some more detailed instructions depending on your platform:
On Linux, there are several possibilities. A way to do this, at least on my system (OpenSUSE 10.x), is to simply copy the file
Font rendering is greatly improved if hinting/anti-aliasing is activated. Please check your Linux distribution documentation for more information.
To install the font on Windows, you simply have to copy the file
On Windows XP, font rendering is greatly improved if ClearType is enabled on the client machine. Check out Microsoft's online ClearType Tuner for more information.
|Mac OS X||
You simply need to drag&drop the file in the fonts directory of system directory. Also it is safer to quit and restart your browser after installation.
This is the complete keymap for the Chess Merida Unicode font. The coding conventions for the keymap are:
- Mapping to existing Unicode character whenever possible (Chess symbol, full block...)
Exception for the
Full Blockcharacter that is not correctly renderered in IE5.x and IE6.x.
- Mapping to Private Use Area (End User Subarea) otherwise:
xE0FFboard symbols on light square (for B&W and color rendering).
This section is empty in this version since all symbols are mapped to existing Unicode character.
xE1FFboard symbols on dark square (for B&W rendering).
xE2FFenveloppe of board symbols (for color rendering).
xE3FFBorder drawing (for B&W rendering).
Highlighted glyphs are new in the last version.
|Border simple |
|Border double |